Changelog - Official Guide for Outspace Game

Changelog

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  • 6. Mar 2026 All Biomass production without organic material

    Biomass can now be produced even without organic material.

    This function is provided by the LSS101 block as part of the recycler.

  • 5. Mar 2026 All Biorecycling produces ammonia

    Biorecycling of basic organic material C and corpses now produces ammonia.

    Odyssea level 8–10 can also process organic material B.

    The Master of Workshops card can be converted into Advanced Manufacturing.

  • 28. Feb 2026 All Earth Supply Queue card change

    The card now pays 60% of the global price instead of the regional price.

    The payout is limited to a maximum of 50 million EXC.

  • 21. Feb 2026 All Moving station blocks

    Stations now allow individual blocks to be moved.

  • 18. Feb 2026 All New colonist aging system

    The colonist reproduction and aging system has been redesigned.

    Changes include a new inheritance calculation, a different partner selection method, and more reliable aging calculations.

  • 15. Feb 2026 All Tutorial restart

    An option to restart the tutorial has been added to the game.

  • 14. Feb 2026 All Automatic zone assignment

    A process has been launched that automatically assigns zones to players who do not have one.

  • 21. Jan 2026 All Changes to contract packs

    Contract packs obtained by completing tasks have been updated.

    Cards are now more clearly divided by profession, and new specializations were added for Manufacturers and Collectors.

  • 19. Jan 2026 All Rig charging by battery quality

    You can now set the minimum battery quality used for charging rigs.

    If the system cannot find a suitable battery, charging can be performed manually.

  • 10. Jan 2026 All New Outspace logo

    Outspace now has a new official logo.

  • 9. Jan 2026 All Tutorial card restrictions

    Cards obtained during the tutorial can no longer be exported, destroyed for morale, or converted into other cards.

  • 19. Dec 2025 All Revision .52 and faster signals

    Revision .52 fixes many bugs and improves overall game performance.

    Signals now behave faster and more precisely, making them easier to locate.

    Played cards are now displayed as full cards instead of just an image.

  • 15. Dec 2025 All Search engine in Source

    A new search engine has been added to the Source documentation.

    It automatically indexes content, breaks phrases into tokens, and ranks results by relevance. It can also recognize whether the result is a game item or a documentation page.

  • 11. Dec 2025 All Zone logos on ships and stations

    Stations and ships now display the zone logo instead of the player logo.

    Zone images support transparency and can be updated for better rendering.

  • 9. Dec 2025 All New astronaut log style

    Astronaut logs are now translated into the language in which the player has the game set.

    The logs now have a new style resembling entries written by the ship’s AI.

  • 8. Dec 2025 All Quests renamed to Contracts

    The Quest card type has been renamed to Contract. This is only a name change; the game mechanic remains the same.

  • 5. Dec 2025 All Interstellar Hyperway

    Hyperway has been redesigned again and now supports interstellar connections between systems.

  • 2. Dec 2025 All Longer Hyperways and more realistic energy

    Hyperways can now be up to 2 light-years long.

    The energy calculation has been updated to be more realistic and now uses quadratic equations.

  • 25. Nov 2025 All Redesigned raid system

    Raids have been completely redesigned to improve game performance.

    They are now displayed sorted by time – the nearest at the top, followed by other targets within the same zone.

  • 19. Nov 2025 All Warp travel calculation fix

    A bug in warp travel duration calculation has been fixed. Ship thrust no longer affects travel time.

    Warp travel now takes the same time for the same distance; ship mass only affects the required energy.

    After the fix, warp travel times have become shorter overall.

  • 5. Nov 2025 All Smoother movement of ships and objects

    The new version improves the dynamics and smoothness of ship and object movement in space.

  • 29. Oct 2025 All Fighters can follow and defend other aircraft

    Fighters can now follow or defend other aircraft units.

  • 19. Oct 2025 All More precise block selection on the bridge

    On the bridge it is now possible to select even extremely small blocks on very large stations more precisely.

  • 18. Oct 2025 All Right panels stay open

    Panels such as production [W], crew [C], and cargo [L] no longer close or refresh when switching to the map and back.

    These panels can now also be opened via keyboard shortcuts directly from the map.

  • 18. Oct 2025 All Waypoint after ship or station destruction

    When a ship or station is destroyed, a waypoint is automatically created at the location where it happened.

  • 17. Oct 2025 All Crew TES affected by astronaut level

    The TES calculation for crew now includes a bonus based on the astronaut’s level.

  • 15. Oct 2025 All /discord command in chat

    The /discord command has been added to the in-game chat and returns a link to the official Discord server.

    If you want to quickly invite someone to Discord, you can simply use this command instead of explaining where to find the link.

  • 13. Oct 2025 Everyone Object Pickup on [G], Satellites

    I have updated autoGrabbing – pressing [G] now opens a selection of what to pick up. Pressing [G] again picks up everything as before.

    Satellites that recharge rigs now display recharge timers and have numbers for easier identification. I also fixed a number of rendering issues related to this.

  • 10. Oct 2025 Everyone Zone Membership Fee Settings

    I added an option to set the percentage of experience contributed to the headquarters for each zone. The default value is 50 %.

  • 10. Oct 2025 Everyone Zone Membership Changes

    The Envoy role has been renamed to Delegate – it’s just a name change.

    When someone requests to join a zone, all DELEGATES and the FOUNDER receive a message. The applicant (CANDIDATE) also receives a message when accepted or rejected. A message is also sent if someone is removed from the zone.

  • 4. Sep 2025 Everyone Zone Owners Major Change to Station Experience Calculation

    Previous system:

    • All station experience went to the headquarters (main station) – even if it wasn’t yours.
    • If you were a member of another zone, you didn’t gain any experience for your own stations.
    • If the zone had no headquarters, the experience was lost.

    New system:

    • If you have your own station: X % of experience goes to the headquarters, Y % stays with your station (each zone sets its own ratio).
    • If you don’t have a station: X % goes to the headquarters.
    • If you own multiple stations: the X % share goes to the one with the Headquarters card installed. If it’s not installed anywhere, it goes to your oldest station.
    • If you own the zone’s headquarters, it gains 100 % of your experience.
    • If your zone has no headquarters, the experience goes to your station.
    • If the zone has no stations, the experience is lost and all members are notified.
    • If you are not a zone member and have no station, the experience is also lost and you receive a warning.
  • 29. Aug 2025 Everyone Removed Delay When Drawing Cards

    I removed the delay when drawing cards from the deck.

  • 6. Aug 2025 Everyone Zone Owners New Planet Shaders

    I reworked the planet shaders – currently testing them. They should be faster, and I also added a sunset transition. Oh, and I made the clouds more three-dimensional (not sure why I didn’t think of it earlier).

  • 5. Aug 2025 Everyone Zone Owners Buy Orders

    You can now set what you want to automatically buy from other players. Anyone who places a matching offer on the station market will be instantly purchased – as long as you have $ in your station bank.

    You can also automatically create sell offers from your buy orders. This allows your station to act as a fully automated trading post – earning profits while offering valuable services to other players.

    I believe this mechanic opens a new way of playing for haulers.

    • Set your desired buy prices – sellers can find you.
    • Create sell offers directly from your buy orders, maybe a bit higher priced.
    • Find someone selling cheap and another buying high. Buy, haul, and sell.
    • You get the credits instantly.
  • 16. Jul 2025 Everyone Sound and UI
    • Game menu now supports star sector sorting.
    • In quest cards, you can now locate containers or decline missions remotely.
    • Implemented a completely new sound mixing system — essentially rewritten from scratch. Sounds are now rendered relative to the camera's position, in stereo, with frequency range and amplitude adapting based on distance. This simulates sound distortion over longer distances as if in an atmospheric environment.
    • Added many previously missing sounds.
  • 30. May 2025 Everyone Locations!

    I have added a new mechanic to the game: random locations. Over time, I will add more types and refine them to perfection.
    Currently, you can discover:

    • Habitat: A place where you can purchase an astronaut.
    • Observatory: Grants you a card or reveals the location of a hidden treasure spot.
    • Treasure: A location where you can obtain valuable rewards.
    • Ruins: Choose which resource you want to try to salvage from the ruins. It comes with risks.
    • Deck Master: Casts a card onto your crew.
    • Riddler: Offers hidden choices. You can either gain or lose.
  • 20. May 2025 Everyone Zone admins We Can Send Messages

    Outspace continues to improve, this time in communication. A long-requested feature is here:

    User Messages

    We have been testing this for some time in a small group, and it seems to work well.

    How it works:

    • New players can reply to messages.
    • "Verified" players can initiate conversations, meaning they can send messages to anyone.

    I have also added details to player accounts, such as zone and specific permissions, to prevent someone from easily impersonating an admin.

    Note: Messages give zone admins significant power, so use them responsibly.

  • 14. Apr 2025 Everyone Maximum TES Utilization Limit in Spaceship Workstations

    I added a limit on the maximum utilized TES in spaceship module workstations (when selecting an astronaut at the minimum TES value, the "MAX" value is now displayed). It works so that the crew's TES value exceeding this limit is not counted. This applies to signal downloads, shooting, and all other activities related to the crew's TES.

  • 10. Apr 2025 Everyone New Version Focused on Quality of Life (QOL) Changes

    I have made changes in many parts of the game to significantly simplify it:

    • Redesigned trading interface.
    • Better overview of experience status at zone main station.
    • The ship name is now also displayed on the browser tab.
    • New interface for recharging ship energy.
    • You can now configure who can recharge ships at a station (zone members, allies, everyone, no one).
    • TES of robots on NPC stations now grows with station evolution similarly to TES of astronauts.
    • If a ship warps and runs out of energy mid-route, it will not stay in place but will jump further once it recharges the minimum energy required for the next warp, continuing until it reaches the destination.
    • Many new module types from the SCIOPLEX brand are now available on the market, designed for deep space exploration.
  • 1. Apr 2025 Everyone New SCIOPLEX Modules

    Many new module types from the SCIOPLEX brand are now available on the market, designed for deep space exploration.

  • 15. Jan 2025 Everyone New Card Management System

    I have redesigned how the game handles card data and how cards are managed overall. The result is a change in how cards are sorted in the deck.

    Not only can you now see how many of each card you have available in different places, but you can also quickly search through them. Additionally, the top section displays a list of the most used cards by each player for quick selection.

  • 13. Jan 2025 Everyone New Feature: Quick Access for Cards

    I have added the ability to place several cards into a quick access bar at the bottom of the screen. This keeps the cards readily available. If a card is not in your hand, clicking its icon will draw it from the deck and play it simultaneously (the morale cost remains the same as before).

  • 10. Jan 2025 Everyone Ship Optimization and New Features
    • Ships no longer randomly stop functioning – AI ships now run stably and have been operating for 2 straight days in tests. I expect this stability to continue as long as the server is up.
    • The ship list in the hangar now also displays ships not in the hangar, grayed out. You can easily call them directly from this window.
    • When selecting multiple ships, empty hangar slots are hidden, making it easier to see what you have available.
    • When selecting multiple ships or ships other than the mothership, you can now assign crew and organize them into fleets. This allows you to fully manage the hangar for all ships at once and deploy fleets from multiple ships simultaneously.
    • AI has been optimized – it is faster and sends less data. Larger battles should run smoother (I’d love to test a 100 vs. 100 battle).
    • If a patrolling ship runs out of fuel, it will return to refuel. Once it reaches 50%, it will resume its task. For example, a ship defending a station will circle back and forth until destroyed.
    • If a ship loses more than 70% health, it will automatically return to the dock.
    • After refueling and restocking ammo, a ship will only continue its task if the target still exists (is not out of range or destroyed).
  • 17. Dec 2024 People Growers Slayers of Evil Biomass Mechanism

    I have added the final major game mechanism that affects the flow of biomass and organic material in the game.

    Until now, organic material types A, B, C, and biomass were considered waste that players would often overlook. As you might guess, there was always a reason why these things existed from the start.

    Organic material is generated by killing Evil units. The larger the unit, the more material, and the harder it is to kill, the rarer the material that drops. Until now, it was possible to refine materials and extract resources from them. This hasn’t changed.

    One of these resources was biomass, which until now had no use. That has changed.

    Now, every colonist that is born needs a certain amount of biomass, which they recycle throughout their life. This generates material that ensures their intake of nutrients and fluids. If the colonist does not have this amount, they cannot be born. If biomass is missing from the station, birth rates stop.

    Don’t panic!
    Biomass can be replaced by a less efficient resource – specifically, human remains. This means that if biomass is missing from the station but there are human remains in the cargo hold, colonists will start using them. The advantage of remains is that they are generated when older colonists die, so the population is relatively self-sustaining even without your presence. Logically, it cannot expand until the material is replenished on the station.

    The consequences of missing biomass are similar to the effects of a full housing capacity on the station.

    Organic material is now becoming a precious resource, which will be appreciated especially by those who produce it as a byproduct of their activities – especially the Slayers of Evil, traders, or gatherers!

    Cult Logo
  • 14. Dec 2024 Everyone SOURCE Translation to English

    The translation of this website into English has been completed. It currently contains about 80 pages of written text and many tools and simulators of game mechanics.

  • 9. Dec 2024 Everyone Zone owners Member Activity Statistics

    Each zone now has visible statistics of its members.

    Previously, statistics were only available from the zone headquarters bridge, meaning only the owner of the station could see them, which was inconvenient. Now, anyone can browse the statistics by simply finding a zone and its member. The statistics also show members who have left or changed the zone.

    This makes it easy to get an idea of a player’s quality, which can be a good argument for accepting them into the zone or for showing respect for this member.

  • 6. Dec 2024 Everyone Fix for Stored Commodities Volume

    I discovered that the server was rounding small numbers to fewer decimals, so the number 0.00015 became 0.002.

    Why is this important? This difference is multiplied by the amount, for example, when storing regolith, where the volume is per kg. So, for several tons, the difference in volume in the warehouse is significant.

    As a result, items in the warehouse may occupy up to 1/5 of their original volume.

  • 5. Dec 2024 Everyone Expandable Production Slots

    Production slots can now be expanded, showing the location where it occurs.

  • 4. Dec 2024 Everyone NPC Stations Evolution

    I have added the ability for NPC stations to grow based on how players use them.

    Each time a fee is paid at the station, the station gains evolutionary points and gradually expands. Its storage capacity increases, it offers better astronauts and robots for sale, and much more. More details about station evolution can be found at Corporation-Operated Stations

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