Cards - Official Guide for Outspace Game

Cards

Last update 15.12.2025

Cards are a collectible element of the game.

They are divided by effect type, usage, and by creed. Each creed works with cards in a slightly different way. Players can collect, trade, and deploy cards as part of their adventures. They build their own decks with strategy and tactics in mind, which allows them to overcome challenges, face dangers, and fulfill fateful quests.

Card division by creed:

Universal

Cards that are not bound to any creed and can be used by anyone.

Cult

Cards reserved for the Cult apply only when used by a player aligned with the Cult creed.

The Cult gains crew experience points in the form of cards. These cards can then be played on the ship’s crew. This gives the Cult an advantage, as it can distribute experience among crew members who did not directly participate in earning it.

Humanity

Cards intended for Humanity cannot be played by a player aligned with the Cult. Humanity ship crews gain experience directly and cannot influence where it is applied.

Division by type

Contract

Example of a CONTRACT card.

After being cast, a CONTRACT card appears at the top of the screen and always contains a task with a time limit. If the task is completed within the given time, the player receives the reward described on the card. A significant part of the reward is the gain of additional cards.

Character

Example of a CHARACTER card.

A rarer type of card, usually permanent. Characters influence the location where they are cast.

Boost

Example of a BOOST card.

The most common type of card, usually providing a short-term improvement or supplement.

Device

Example of a DEVICE card.

Cards that usually improve something for the duration of their effect.

Gameplay

Example of a GAMEPLAY card.

Technical cards enabling specific gameplay actions. They cannot be traded and can rarely be discarded for morale.

Incident

Example of an INCIDENT card.

After being cast, it has an effect on its target. Often this is something like “Fire on the ship” or another unpleasant event.

Deposit

Deposits are not implemented in BETA.

A Deposit is a type of card that can only be cast on a station meeting specific criteria. Once cast, it generates Black Liquid at the location.

Division by cast target

Spaceship

Spaceship target icon Marking of a card castable on a ship.

Cards that can only be cast on a spaceship, either your own or a targeted one.

Space station

Space station target icon Marking of a card castable only on a STATION.

Cards that can only be cast on the station where the spaceship is docked, or on a targeted station.

Evil

Evil target icon Marking of a card castable on Evil units.

Cards that can only be cast on Evil units.

Division by behavior after casting

Burn card

Card burn icon Marking of a card that will be burned after its effect ends.

After its effect ends, the card is burned and disappears. Burn cards that are cast somewhere are no longer visible in the deck.

Returnable card

Card return icon Marking of a card that will be returned to the deck after its effect ends.

After its effect ends, the card returns to the caster’s deck. Returnable cards that are cast somewhere remain visible in the deck.

Card with recall option

Some cards can be recalled after being cast. On the screen showing the list of cast cards, you can open the card detail and click “RECALL”. The card will then behave as if its duration expired, meaning it will be burned or returned to the deck.

Casting cards

Cards are cast from the hand. A card can be selected from the deck by clicking on it or by opening the deck and choosing a specific card. This is usually paid for with morale.

Casting a card usually requires energy and morale. Energy is taken from the batteries of the spaceship from which the card is cast. If the target is a station, it must either be targeted first or docked at. Casting on your own ship is the default action. To cast a card on another ship, the target must first be targeted and marked.

Energy icon Energy required to cast a card.
Morale icon Morale required to cast a card.

Obtaining cards

Cards can be obtained in various ways.

Daily reward

Each day, players are assigned a login reward. The reward can only be claimed from the second and each subsequent consecutive day of login. The reward increases with each consecutive day. You must log in within 24 hours of the last login. If you miss a day, the cycle restarts and the first reward will only appear the following day.

Completing a task from a CONTRACT card

Some cards are marked as CONTRACT. After casting them, a task appears at the top of the screen, and upon completing it you receive a card pack. You can choose from many focuses depending on playstyle, and the reward can be multiplied using morale during collection.

Purchasing a card pack

Card packs can be purchased in the in-game shop for real money.

Card exchange

Cards can be exchanged with other players using the “EXPORT” button on the card detail. After using it, you receive an export code that another player can enter in the “Import card” section of their card deck.

Export and import are free. This game mechanism does not guarantee a safe trading transaction between players. Always verify who you are exchanging cards with. If you are not sure whether your import codes have been compromised, cancel the import and create a new one with a different code.

Exporting a card can be canceled for free before it is imported. Import, however, cannot be reverted.

Card conversion

Some cards can be converted into others. The card detail shows a list of options and their cost in required cards and morale to perform the conversion. Cards you want to convert must not be cast or in hand.

Card disposal

Any card can be disposed of (discarded). On the card detail there is a “Discard” button showing the amount of morale gained for the card.

 

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