The DPS (Damage Per Second) value represents the amount of damage a spaceship or weapon can deal in one second. This value is a key factor when evaluating the effectiveness of combat systems and strategies.
For example, if a spaceship equipped with a certain type of weapon has a DPS of 100, it means that the ship can deal 100 units of damage per second if the weapon is used continuously. A higher DPS value usually indicates greater destructive power and faster elimination of enemies.
When deciding on suitable ship equipment and combat strategy, it is important to consider not only the DPS value, but also other factors such as range, accuracy, and the specific properties of individual weapons.
To calculate the damage dealt by a weapon hit, the value corresponding to the target distance is used. Each weapon has slightly different distance ranges and associated effectiveness. It is therefore advisable to check these values before installation.
The quality of the crew at the module workstations where the weapon is mounted affects accuracy and reload speed. The T (tactical) value affects accuracy, while the E (engineering) value affects reload speed. It is important to have all module workstations occupied by the highest-quality crew possible with the highest T, E, or S values.
Bonuses can be added to DPS, for example cards affecting the ship’s attack, range, or firing accuracy.
Each weapon has a specific type of attack, and the target has a defined defense against that attack type. This value is subtracted from the base DPS and depends on the type of target hit.