During the transition from the Earth to the space age, human civilization, dependent on the economy of infinite growth, was in advanced decline. Governments were virtually powerless; all military and industrial power was under the control of freshly formed hyper-corporations. World currencies, like paltidlo, were worthless. To enable mutual exchange, hyper-corporations established their own new circulating currency. Given the planned escape to space, they defined it as a medium of exchange valid on the stock exchange in a new, non-Earth society. They named it Extraterrestrial Exchange Credit, or EXC.
EXC can be used to purchase raw materials, items, ship modules, and station blocks. EXC is also required for building station blocks in addition to necessary raw materials. EXC is needed to hire crew members.
There are several possible sources of income, with their priority changing over time. It is recommended to draw from all sources. Even if it may seem that some sources provide little income at the moment, this may not be the case in the future. Therefore, do not abandon your income sources.
This is the first significant income for new players; if they log in every 24 hours, they receive a certain amount of EXC, cards, and morale. The amount increases with each consecutive day. For the reward to grow, the player must log in every day in a row. If they miss a day, they start over the next day.
Each completed tutorial mission rewards the player, usually with a financial reward. If the mission is completed on time, the reward is significantly higher than if completed late. Many missions also involve selling loot, providing additional income while completing the mission. Therefore, it is important to complete tutorial missions early in the game. Not only will you learn the game's basic mechanics, but you'll also earn money.
You will often receive "QUEST" cards. After playing them, they will appear at the top of the screen. Once their goal is reached, they reward you. They often contain EXC, experience, and other card packages.
By listing items on the market, you create a trade offer, which traders (buyers) will immediately respond to. For the item to be purchased, the offer must meet certain criteria.
Here is an overview of some proven activities you can engage in; ideally, combine them. These activities are "peaceful," beneficial to players around you, and therefore recommended. If you are beneficial to your surroundings, it’s unlikely that they will attack you, and in the future, your usefulness may decrease. Trade is always better than war.
Mine raw materials and sell them; the cost is only for the rigs used and your work in transport.
Mine raw materials, refine them at an NPC station refinery, and then sell them. The added value increases further.
Mine raw materials, refine them at your own refinery, and then sell them; this saves considerable refining fees.
Buy anything cheaper at one station than at another, transport it there, and offer it on the market.
Buy raw materials from a miner at a good price, transport them to where they are more expensive, and potentially refine them before selling.
Breed COLONISTS, raise ASTRONAUTS, and sell them - for this, you need your own STATION.
Kill any EVIL and sell the loot while training your crew and combining it with the breeder.
Clearing groups of EVIL in trade lanes is crucial for functional trade with hyper-corporations. Traders won’t send a merchant ship to you if there are enemies near your station.
Do this as prevention within a ZONE and alongside station patrols to protect against parasites. Get paid for it.
Buy raw materials and BLUEPRINTS, produce items at an NPC or your own station, and then offer them for sale.
Combine this with hauling, meaning buying materials where they are cheapest and transporting finished products to where they are most expensive.
Fly to download SIGNALS, save them as BLUEPRINTS, and sell them. Alternatively, combine this with manufacturing and hauling.
The sector map is an amazing tool for traders. It quickly shows where there is an excess of goods, and it helps identify shortages as well.
You can see what is being sold and the concentration of people. Where there are many people but specific items are missing, you are likely to sell your goods there, even at a higher price.