Every item, every component of a spacecraft, every weapon, or piece of equipment must be crafted by players.
A complete list of ship weapons.
A list of known artefacts.
A spacecraft consists of modules, which are always connected sequentially along the ship's axis. The first module is always the command module, and the last one is the engine module.
The number of modules per player is always limited.
Modules do not have explicitly defined categories and vary significantly based on their properties.
Modules are assembled in the station hangar, within the assembly hall. Here, modules can be mounted, dismounted, or replaced, such as swapping the command or engine module for a different one.
Modules can be mounted in any order, and their orientation relative to the longitudinal axis of the ship can be chosen during assembly. This is particularly important when installing weapons.
A spacecraft can sustain damage through module damage. Once the damage to a module is severe enough to deplete its health, the entire ship explodes.
Modules can be repaired in station hangars. Repairs for level-one modules require only money; repairing higher-level modules also requires materials.
Mounting and dismounting onboard weapons, or rearming a module, is done by opening the respective module's tab and selecting the "Rearm" option.
Modules can be equipped with artifacts. To equip an artifact, an artifact womb must be created using black liquid. Once the womb has the desired shape, the artifact can be embedded into it. Artifacts can have various effects on the modules.